mikegood2
DIS Veteran
- Joined
- Jan 5, 2011
Or even better, just get rid of the Tower Challenge all together. One thing I haven't seen people suggest is that they rebalance the tokens. Maybe they can either reduce the # of items needed for each level up. Or quit making some of the items epic or legendary and make it easier to get the various tokens. Any of these could then reduce the amount (and number) of characters out getting tokens.
I like your idea, but have they done any recent rebalancing that lowered the number of tokens required? It feels like the rebalances have just increased the number. I mentioned removing common tokens all together, but that won’t happen. Could see them cap commons to say 200 instead of the ridiculous 700+ for some groups. Or better yet allow characters you sent home to also collect common tokens? Maybe get ride of any job that requires 2 characters? I’ve long been an advocate of getting ride of difficulty levels and make the drop rate 100%. Of course they would have to alter collection times if that happens. Maybe any job over 24 hours automatically sends them home to do it?
I'd also welcome that you could get more than 1 of the common tokens at a time ... maybe instead of 1 hour task, make it a 4 hour task but each collection you can get up to 5 ... feels like so often it is those common tokens that take the bulk of time to finish collections
Like that idea, but wouldn’t that mean common tokens would be grouped with other items making those non common items nearly impossible to collect. With all the non item jobs characters can do, it shouldn’t be a problem, but they seem to like clumping them with other jobs. Maybe create a generic common token “job” that gives you an option to choose 1/2/4/8 hours and when finished it would return that number of tokens?
Would love to know what % of plays can afford that? Honestly why even charge for land anymore? For the amount of time they go between releases it should be free.The cost of the new land....
(4 million and 5 million)