VMK_Princess_Chloe
DIS Veteran
- Joined
- Jun 1, 2006
will someone please help me? How do I get started? Where do I go on the website to start playing? I just don't understand it.
jazstar87 said:so how many codes did you people got last night after vmk closed?
i went a little far and got 230, took up five pages on word
VMK_KrazyLuke said:do not type those in all in the same setting!!! VMK Staff have been warning members that have an outrageous number of codes being put in. They can tell how many you out in and what codes you used. And they know that people are using the bug...
aeryn said:If it is a bug then they need to fix it and not penalize people for using it. What do they honestly expect when the only way to obtain the cool costume is to enter in piles and piles of codes. They should have expected this as well as expected the obvious load this would put on the system.
Good grief. This isn't rocket science. This isn't a "new" thing that the world has never seen. It's a GAME. Capacity planning should be an integral part of their development work.
aeryn said:If it is a bug then they need to fix it and not penalize people for using it. What do they honestly expect when the only way to obtain the cool costume is to enter in piles and piles of codes. They should have expected this as well as expected the obvious load this would put on the system.
Good grief. This isn't rocket science. This isn't a "new" thing that the world has never seen. It's a GAME. Capacity planning should be an integral part of their development work.
I would generally agree with you, but I think that when ANYTHING is released for the very first time on VMK, a lot of people will try to do it all at once, and their servers are usually brought to their knees.aeryn said:Capacity planning should be an integral part of their development work.
Adventuredaz said:Here is the flaw, By not telling us the prize, we have to enter all the codes given, on narnia this was not the case. So designers built it to their perimeters thinking it was good but VMK people desided not to describe the prize which caused the overload. The game did not stop giving codes to fix the elledged bug but rather to slow down code input to avoid system failure. But we all gather the codes then enter them later because it is easier and works better that way. So no code on output did not result in no codes on the Input.
JeanJoe said:I would generally agree with you, but I think that when ANYTHING is released for the very first time on VMK, a lot of people will try to do it all at once, and their servers are usually brought to their knees.
If it were easy for them to dedicate extra capacity temporarily to the "new thing of the week", it would make sense for them to plan for the initial onslaught of players. But, within a week or so, or maybe even just a few days, I doubt that the new Pirate Collectibles game will be anywhere near as busy as it is now.
So, should they have dedicated 10x more capacity for just these few days? And then go through the work of taking it away again? Or, do what they seem to be doing now, which is just figure "Oh, let the players suffer for a few days; by next week, it'll be fine."
Remember when these each first came out:
- haunted mansion / ghosts game
- ice for pirates
- tomorrowland quests
Each of these was totally shut down when they first came out. And then it got better.
<shrug>
I predict it'll be fine in a week.
aeryn said:Now, it would not be difficult to use a load balancer to add in an extra box to do code generation/validation during high peak times (such as the week after a new game was introduced). Take the server out of rotation (and turn it back into a hot standby or whatever) when the peak times were over. This is *basic* capacity management. It's not something new.
This would do wonders for the player relations side of Disney. Just think, we'd have to find something else to complain about.