I've been spending most of my time working on lesson plans and grading tests and papers. When teaching stresses me out, I automatically think about VMK.
I've also been spending time with Weird. It's pretty amazing how we're back together after having dated in 2005-2006. VMK had a lot to do with our getting back together, since our little avatars kept us together and playing VMK was something we enjoyed together. We sat in our room, played HM, and I would play tons of Fireworks to get credits to trade for items for the both of us. Nowadays, I still randomly blurt out to Weird that I want to play VMK. It's sad, and I still haven't gotten over it.
Also within the year, I read both Kingdom Keepers books, which made it even more difficult to deal with no VMK. In the first book, the kids talk to each other and keep in contact via VMK.
Then in the second book, VMK doesn't exist anymore, but the old Imagineer guy, Wayne, tells them how to log on - explains that VMK was made for Imagineers to keep track of real things in the park (ride maintenance and such). However, it became too dangerous to have open because of the Overtakers (the evil bad guys), so they closed it ... to the public only.
Of course, the book's version of VMK gives the avatars more abilities than what we really had (ex. fighting trolls with swords!). Part of me feels even sadder when I read these things because I miss it so much. But there's a part of me that feels like a kid as I wonder, "Hmm, maybe that's the truth!" It somehow keeps the Disney magic alive in me as opposed to thinking that they closed it without caring about the tons of people who played it.
Oh, and instead of being on the VMK section of the boards 24/7, I'm now on the trip reports section all the time! Love reading TRs ... let me know if any VMKers write any! Can't wait to take Weird and Ninja to WDW in the future.