Mine moves and makes noise a lot in the marketplace near all of the shops.

If you see someone with another droid, try getting near them. Mine moves it’s head around other droids and lights up.

I haven’t tried the carts yet, or the resistance side now that ROTR is open a there’s more going on over there.
Thank you! I’ll definitely have to take him to the marketplace.
 
Are the merchandise availability issues that occurred when GE first opened pretty much resolved now or are some items still hit and miss?
 
Howdy everyone, I’ve been lurking on this forum for a good long while now, getting the scoop on all sorts of stuff at Disneyland (thank you all for your insights and tips!). Last time I went to Disneyland in September of 2018 was when I fell in love with the park HARD, And now I am the one planning a trip for my family - on my birthday! (Saturday the 22nd) It should be fun but I am nervous to make sure it goes well :)

My one uncertainty right now is - we have a smattering of people who want to do Droid building and lightsaber building. I know if I make a reservation, we can under no circumstances miss it (very steep no show/late policy, ouch). I also want to try for ROTR passes though, so I’m remiss to lock us into too tight a schedule when I have no idea when we MAY get passes for that, AND to top it off I also have a reservation for Blue Bayou and Fantasmic later in the day that I’m already worried about in case it clashes with the BG time. Do I even need to worry about reservations for Savis and the Droid Depot? It looks like they have reservations open at all times for the next two weeks, so it seems to me that we can probably just walk up and do it whenever. But if there is a chance we might not be able to do them without one, I’d rather make the res in advance. Thoughts?

Also, are the Batuu Spira abundant? I think we would all like to get one since they’re so darn cool 😎

Thank you oh Park experts and recent travelers
 
I haven’t done Savi’s but I recently did the Droid Depot and it was very busy. Having a reservation was nice because we did not have to wait. They are very understanding on Batuu and I assume the rest of the park regarding boarding groups clashing with reservations. I showed up an hour late to my Cantina reservation and they were like “It’s fine! We totally get it!” Didn’t have to wait any extra. As long as you show up that day I imagine it would be fine.

Edited to add the Spira seem to be in plentiful supply now. I have one and it’s very cool.
 


I haven’t done Savi’s but I recently did the Droid Depot and it was very busy. Having a reservation was nice because we did not have to wait. They are very understanding on Batuu and I assume the rest of the park regarding boarding groups clashing with reservations. I showed up an hour late to my Cantina reservation and they were like “It’s fine! We totally get it!” Didn’t have to wait any extra. As long as you show up that day I imagine it would be fine.

Edited to add the Spira seem to be in plentiful supply now. I have one and it’s very cool.

Thank you for weighing in! That’s good to know, if Droid depot was busy I wonder if Savi’s is more busy, since it’s more exclusive (but also more expensive, so maybe not). I just don’t want to risk being charged 200 dollars per builder (of which there would be 4!) for the lightsabers if we end up stuck in line at ROTR. I’ve heard that they sometimes don’t let you out of the line if it breaks down :(

The dining reservations are a relief though, I’m a little less worried about the Blue Bayou if that is the case. I suppose I can always head over there and talk to someone ahead of time in case we have a BG that might clash.
 
Thank you for weighing in! That’s good to know, if Droid depot was busy I wonder if Savi’s is more busy, since it’s more exclusive (but also more expensive, so maybe not). I just don’t want to risk being charged 200 dollars per builder (of which there would be 4!) for the lightsabers if we end up stuck in line at ROTR. I’ve heard that they sometimes don’t let you out of the line if it breaks down :(

The dining reservations are a relief though, I’m a little less worried about the Blue Bayou if that is the case. I suppose I can always head over there and talk to someone ahead of time in case we have a BG that might clash.
They would never force you stay in line if the ride broke down. You always have the option to leave. Now if it breaks down while you’re on a ride vehicle that could be a different story. You could be stuck on that vehicle quite awhile before they would walk you off.
 
They would never force you stay in line if the ride broke down. You always have the option to leave. Now if it breaks down while you’re on a ride vehicle that could be a different story. You could be stuck on that vehicle quite awhile before they would walk you off.

Oh, yes I know I wouldn’t quite literally be stuck! I just meant, if you didn’t want to forfeit your chance to ride for the day you would be stuck. I have heard that they don’t always issue return times and they make you stay in the queue, which of course would be a bummer.
 


Howdy everyone, I’ve been lurking on this forum for a good long while now, getting the scoop on all sorts of stuff at Disneyland (thank you all for your insights and tips!). Last time I went to Disneyland in September of 2018 was when I fell in love with the park HARD, And now I am the one planning a trip for my family - on my birthday! (Saturday the 22nd) It should be fun but I am nervous to make sure it goes well :)

My one uncertainty right now is - we have a smattering of people who want to do Droid building and lightsaber building. I know if I make a reservation, we can under no circumstances miss it (very steep no show/late policy, ouch). I also want to try for ROTR passes though, so I’m remiss to lock us into too tight a schedule when I have no idea when we MAY get passes for that, AND to top it off I also have a reservation for Blue Bayou and Fantasmic later in the day that I’m already worried about in case it clashes with the BG time. Do I even need to worry about reservations for Savis and the Droid Depot? It looks like they have reservations open at all times for the next two weeks, so it seems to me that we can probably just walk up and do it whenever. But if there is a chance we might not be able to do them without one, I’d rather make the res in advance. Thoughts?

Also, are the Batuu Spira abundant? I think we would all like to get one since they’re so darn cool 😎

Thank you oh Park experts and recent travelers

Morning! I see my thread was merged here - I looked through the posts since ROTR started and didn’t see any concrete answers to this. Curious if anyone else here has any insight as to how busy Batuu has been since it opened? Any BGs conflicting with reservation times for Droids or lightsabers? Curious how that would be resolved since it seems like I should just make the reservations. I wonder how strict they are about charging your credit card if you don’t show up on the dot. Thanks! 😊
 
Morning! I see my thread was merged here - I looked through the posts since ROTR started and didn’t see any concrete answers to this. Curious if anyone else here has any insight as to how busy Batuu has been since it opened? Any BGs conflicting with reservation times for Droids or lightsabers? Curious how that would be resolved since it seems like I should just make the reservations. I wonder how strict they are about charging your credit card if you don’t show up on the dot. Thanks! 😊
Make reservations. If you get an RotR boarding group, you generally have 2 hours to return. If it happens that your boarding group is called and your reservations completely overlap with your 2-hour RotR window, see a CM and they will work with you to adjust any reservations as necessary.
 
Last trip to Disneyland I went on Smuggler's run quite a few times. I've heard a lot of tips and tricks out there, but no one seems to go into scoring much. Galaxy's Edge Scoundrels did an episode on this, and I've seen one video where the crew gets the "Master Pirate" rank for scoring over 10,000 after Hondo takes his cut. But the episode doesn't go into particulars of scoring. I've only managed the "Pirate" rank with a best score in the 9,000s (as well as the Marauder and Scoundrel ranks). Next time I go I want to find a crew and try and get over 10,000 and that Master Pirate badge.

But I want to understand what needs to be done to get the best score possible.
Each station gives you a score breakdown.


Engineers seem to be the easiest to quantify and have the following categories:
Repairs
Harpoons
Reeling
Power-Up

Repairs seem pretty straight forward, and it seems that you get 100 credits per successful repair, or thereabouts.
Harpoons are for firing the harpoons at the cargo, which you can do a maximum of twice. It looks like you get 300 credits per harpoon
Reeling is for reeling in the harpoons, which I think you only do on the second container (correct me if I'm wrong). It seems that the faster you can tap the button, the more credits you get. Up to a maximum of 600 perhaps? One video where the guy was really tapping he got 585.

Power-Up is a score for when you have to power up the Falcon. I'm not sure if half of this is for when you power up at the beginning or if it is all for when you power up mid mission. Looks like 300?

So max Engineer score is 1500 credits plus 100 per repair or so?



Gunners are a little harder to figure. First you see an Accuracy score. Some folks say that this makes a difference in your score.

Then the categories display as:
Times Shot
Tie Kills
Missiles
Power-Up

Times shot seems to be how many times you get shot by enemy Tie Fighters. Originally I thought that this was a negative based on how many times you fired your weapon. But watching a video where they didn't touch any buttons showed a negative 1650, so I think this is really about how many times you get hit by enemy fire.

Tie Kills obviously is how many Ties you kill multiplied by some number. Some folks say you get more points for manual control vs auto. And there also seems to be some accuracy component, but I can't figure it out. I've seen values ranging from 80 credits per tie to 120 credits per tie, but I'm not sure how it all figures.

Missiles is for shooting the missiles at the train at the end, and seems to be worth 300

Power-Up is just like for the engineers.

So Max Gunner score is 600 + number of ties shot down times some number - number of times hit by enemy fire times some number



And then Pilots:
Collisions
Hyperspace
Boosts
Power-Up
Collisions seems self explainatory - looks like -100 or -150 credits for each time you collide with something.

Hyperspace you get to do twice, and it seems to be worth 300 credits each time you successfully jump.

Boosts - as far as I know, you boost twice, once to get out of the atmosphere on Batuu and once to escape the collapsing tunnel on Coruscant. I think you get 300 for each.

Power-Up - looks like 300 credits for each pilot. Since the Pilot scores are combined on one readout, they get 600 total.

So max combined pilot score looks to be 1800 - number of collisions times some number.


It seems that repairs that the engineers do can mitigate the loss of points caused by pilot collisions or enemy fire taken that are subtracted from those scores. So if a collision costs 150 points, but the engineer fixes it and gets 100 back, the net loss to the crew is only 50.

Unfortunately, a lot of the videos I've watched don't show the score breakdown, so it is hard to figure out what's what based on those.

But the overall score looks to be 1800 - collisions + 1200 + tie kills - times shot +1500 + repairs + coaxium - Hondo's cut.

So, for those of you who are Smuggler's Run fanatics, here's what I'm trying to figure out:

How is the gunner "tie kills" score calculated, and what effect does accuracy and manual vs. auto control have?
What is the maximum number of ties that each gunner can take down?
Does performance in the asteroid field matter, or is it essentially "extra time" that doesn't figure into the score?
What is the coaxium worth? And what is Hondo's cut not including damage to the Falcon?
Are all collisions equal? Or do some "cost" more than others?
If the pilots fly perfectly and the gunners shoot everything before it shoots us, do the engineers still get random repairs to do?
What is wrong with me that I am obsessing over this?
 
Last trip to Disneyland I went on Smuggler's run quite a few times. I've heard a lot of tips and tricks out there, but no one seems to go into scoring much. Galaxy's Edge Scoundrels did an episode on this, and I've seen one video where the crew gets the "Master Pirate" rank for scoring over 10,000 after Hondo takes his cut. But the episode doesn't go into particulars of scoring. I've only managed the "Pirate" rank with a best score in the 9,000s (as well as the Marauder and Scoundrel ranks). Next time I go I want to find a crew and try and get over 10,000 and that Master Pirate badge.

But I want to understand what needs to be done to get the best score possible.
Each station gives you a score breakdown.


Engineers seem to be the easiest to quantify and have the following categories:
Repairs
Harpoons
Reeling
Power-Up

Repairs seem pretty straight forward, and it seems that you get 100 credits per successful repair, or thereabouts.
Harpoons are for firing the harpoons at the cargo, which you can do a maximum of twice. It looks like you get 300 credits per harpoon
Reeling is for reeling in the harpoons, which I think you only do on the second container (correct me if I'm wrong). It seems that the faster you can tap the button, the more credits you get. Up to a maximum of 600 perhaps? One video where the guy was really tapping he got 585.

Power-Up is a score for when you have to power up the Falcon. I'm not sure if half of this is for when you power up at the beginning or if it is all for when you power up mid mission. Looks like 300?

So max Engineer score is 1500 credits plus 100 per repair or so?



Gunners are a little harder to figure. First you see an Accuracy score. Some folks say that this makes a difference in your score.

Then the categories display as:
Times Shot
Tie Kills
Missiles
Power-Up

Times shot seems to be how many times you get shot by enemy Tie Fighters. Originally I thought that this was a negative based on how many times you fired your weapon. But watching a video where they didn't touch any buttons showed a negative 1650, so I think this is really about how many times you get hit by enemy fire.

Tie Kills obviously is how many Ties you kill multiplied by some number. Some folks say you get more points for manual control vs auto. And there also seems to be some accuracy component, but I can't figure it out. I've seen values ranging from 80 credits per tie to 120 credits per tie, but I'm not sure how it all figures.

Missiles is for shooting the missiles at the train at the end, and seems to be worth 300

Power-Up is just like for the engineers.

So Max Gunner score is 600 + number of ties shot down times some number - number of times hit by enemy fire times some number



And then Pilots:
Collisions
Hyperspace
Boosts
Power-Up
Collisions seems self explainatory - looks like -100 or -150 credits for each time you collide with something.

Hyperspace you get to do twice, and it seems to be worth 300 credits each time you successfully jump.

Boosts - as far as I know, you boost twice, once to get out of the atmosphere on Batuu and once to escape the collapsing tunnel on Coruscant. I think you get 300 for each.

Power-Up - looks like 300 credits for each pilot. Since the Pilot scores are combined on one readout, they get 600 total.

So max combined pilot score looks to be 1800 - number of collisions times some number.


It seems that repairs that the engineers do can mitigate the loss of points caused by pilot collisions or enemy fire taken that are subtracted from those scores. So if a collision costs 150 points, but the engineer fixes it and gets 100 back, the net loss to the crew is only 50.

Unfortunately, a lot of the videos I've watched don't show the score breakdown, so it is hard to figure out what's what based on those.

But the overall score looks to be 1800 - collisions + 1200 + tie kills - times shot +1500 + repairs + coaxium - Hondo's cut.

So, for those of you who are Smuggler's Run fanatics, here's what I'm trying to figure out:

How is the gunner "tie kills" score calculated, and what effect does accuracy and manual vs. auto control have?
What is the maximum number of ties that each gunner can take down?
Does performance in the asteroid field matter, or is it essentially "extra time" that doesn't figure into the score?
What is the coaxium worth? And what is Hondo's cut not including damage to the Falcon?
Are all collisions equal? Or do some "cost" more than others?
If the pilots fly perfectly and the gunners shoot everything before it shoots us, do the engineers still get random repairs to do?
What is wrong with me that I am obsessing over this?

This is amazing and I hope you can find some of this info. Next time we go, I will make sure we pay attention to see if we can find some answers. There are 6 of us in our family so we have a lot of fun trying to get a high score. I don’t think we have broken 10,000 but I do see we have earned the “Pirate” achievement in the Play app (which is 8,000-9,999). I don’t see “Master Pirate” in the Play app though which is disappointing.
 
This is amazing and I hope you can find some of this info. Next time we go, I will make sure we pay attention to see if we can find some answers. There are 6 of us in our family so we have a lot of fun trying to get a high score. I don’t think we have broken 10,000 but I do see we have earned the “Pirate” achievement in the Play app (which is 8,000-9,999). I don’t see “Master Pirate” in the Play app though which is disappointing.
I don't know why, but I just didn't get too interested in MFSR. I was in the gunner position? I think, the last row. And honestly I was not impressed. The 2in buttons just lit up and you hit them. But because I was watching the buttons, I didn't get to see too much what was going on up front. I felt like I waited 45 minutes to play star wars themed whack a mole. On our next trip I might try again, but if we don't get pilot (I will request it) I will just go into autopilot mode for my position because it just wasn't fun. I don't know how you guys can do it multiple times. I LOVE TSMM, but not a fan of Buzz, so maybe that has something to do with it.
 
This is amazing and I hope you can find some of this info. Next time we go, I will make sure we pay attention to see if we can find some answers. There are 6 of us in our family so we have a lot of fun trying to get a high score. I don’t think we have broken 10,000 but I do see we have earned the “Pirate” achievement in the Play app (which is 8,000-9,999). I don’t see “Master Pirate” in the Play app though which is disappointing.
Yeah, it doesn't appear there. I'm wondering if it shows up as a surprise should you manage it.

Watching the crew that got it on youtube, when they were leaving the Falcon the voice on the loudspeaker said something to the effect of "You know, this actually doesn't look too bad!" instead of the usual "Better fix that before the wookie sees it" or "This thing's practically scrap metal"
 
Question for Oga's...

What if you make a reservation for 3 but only 2 show up? Can you adjust the reservation in advance? Is there a penalty for someone not showing up?
 
Blue, but full disclosure, I’ve only smelled the green and never actually tasted it. It smells floral, and I hate floral flavors in my mouth.

My daughter freaking loves the blue milk and asks for it all the time, but it’s expensive! So we only get it occasionally. Lots of people don’t love it, but she sure does. I like it, but I wouldn’t get it often at the price point it’s at.
 
Blue! The green milk taste like aloe to me. It’s more floral for sure. My kids prefer the green, however.
 

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